Building games since 2014
From Android platformers to 3D Unity projects powered by real-world terrain data — a few of the games I've made on the side.
View ProjectsA 3D action platformer built in Unity with C#. Terrain is shaped by real-world Mt. Fuji elevation data processed through a custom Python pipeline — Monk fights ninjas across authentic mountain topography.
The original. A 2D Mario-style platformer for Android — jump, kick, and fight through ninja-packed levels.
Serenity Forge Game Jam entry. Theme: healing. You manage an office and resolve conflicts between cube-dwelling coworkers.
Itch.io "A Game By Its Cover" jam. You're a cloud armed with a rainbow sword — defeat rainclouds and help the plants grow.