Game developer and software engineer. Building games since 2014 — from Android platformers to 3D Unity projects powered by real-world terrain data.
View ProjectsA 3D action platformer built in Unity with C#. Terrain is shaped by real-world Mt. Fuji elevation data processed through a custom Python pipeline — Monk fights ninjas across authentic mountain topography.
The original. A 2D Mario-style platformer for Android — jump, kick, and fight through ninja-packed levels.

Serenity Forge Game Jam entry. Theme: healing. You manage an office and resolve conflicts between cube-dwelling coworkers.

Itch.io "A Game By Its Cover" jam. You're a cloud armed with a rainbow sword — defeat rainclouds and help the plants grow.
More projects, engineering experience, and writing at the main portfolio.
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